Case studies

Here you’ll find my case studies on my slow, cozy and childhood researches. I’ll be honest about my already-completed video games and the video games I am currently playing. This project aims to analyze Japanese video games or gēmu (ゲーム) that diverge from violent mechanics and dynamics. The predominant spaces in these games allow players to experience a sense of calm —without haste or pressure— within an intimate setting. Learn all about this project.

Currently playing

Completed